mtg cards that turn lands into forests

document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. This is something I can actually get behind. All rights reserved. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. Scryfall is not produced by or endorsed by Wizards of the Coast. A lot of that is the fact that it's a symmetrical effect, and really only playable in mono-black, but I would argue that a much larger reason for this lack of play is simply that people are unaware of this dollar common from way way back in Urza's Destiny that has never seen a reprint despite not being on the Reserved List. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. darksteel citadel and darksteel garrison are also good for being indestructible. That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. Its a powerful and often unexpected strategy that can quickly take over the game with the right tools. The fact that it comes attached to a Germ token makes it perfect for playing right after a Mutilate or its ilk, or you can just attach it to a creature with one of the many instances of evasion available in black. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. it only overwrites land types. Before the days of Damnation and Toxic Deluge, there was a go-to removal spell in black. Why, Urborg, Tomb of Yawgmoth of course! Playing this after the opponent leaves no blockers means that you can easily win the game. To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). While she's easily removed if you don't have a means to protect her, this particular Liliana is worth the risk in any deck that can keep her alive. Sometimes you just have to be the menace at the table. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. 2023 Magic Find, Inc. All rights reserved. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Despite sounding quite similar to Field Of The Dead, the Field Of Ruin is powerful in a completely separate way. The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. This is why Zendikar Risings new Crawling Barrens is such a delight, as this land can always get bigger when you need it to. Another Genju, this time its Genju of the Falls. That is unless you can think of a specific corner case of a deck where it equipping for one less life than Lashwrithe would be super relevant. Those lands become 4/4 Elemental creatures with trample. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. Thelonite Druid ( 3 ) Creature Human Cleric Druid (1/1) Skarrg Guildmage is a 2-mana 2/2 that can animate lands for just . You'll win more games if you can reliably cast all your spells. That's right, black has its own version of the infamous High Tide! Id be much happier with this if the text until end of turn were removed. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Both are green sorceries that cost two mana and search your deck for a Forest to put in play untapped. It comes in at four loyalty for four mana but has an incredible landfall passive that puts a loyalty counter on it. Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. Your email address will not be published. This is what Koth of the Hammer wishes it were. It doesnt want to attack because itd rather hold up mana for interaction, which often limits these lands to defensive bodies rather than actual board pressure. He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. (Gain the next level as a sorcery to add its ability.). While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. Its still a land. 9 Nature's Lore And Three Visits. In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. Chief among them is the newer inclusion of the one-mana removal spell Defile, which would come in at number 11 if we continued the list, along with Corrupt in the number 12 slot. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Not a bad package, all things considered. Lately, I feel like I want to build a new EDH deck that emphasizes lands somehow. is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. These two entries are nearly identical, offering weak but cheap 1/1 creatures who can tap to play a land from your hand. Get 20% of your purchases in their store by using the following links and entering the Code \"Nizzahon\" on checkout. Balduvian Frostwaker is a 3-mana 1/1 that turns your lands in to 2/2 fliers. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. Theyre still lands. CMC: 4. Next:Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020, 10 Most Efficient Creatures In Magic: The Gathering's Modern Format, Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander, Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set, Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering And Yu-Gi-Oh! +1: Untap target land you control. One of my favorite ways to play Magic (when Im not playing grindy control decks) is with a land-based strategy. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Its still a land. 8: You get an emblem with Lands you control have indestructible. Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. Planar Outburst is beyond the most powerful card in white among these. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. Its still a land. Its still a land. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. Some effects permanently turn them into land-creatures. Its not horrible on rate as a 3/5, and it offers a lot of power immediately by making two creatures. Which cards offer the best effects? RELATED: Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander. It tutors out any number of basic lands out of your library and puts them into play as 4/4 creatures with trample. A 3-mana removal at sorcery speed is decent overall and great in Limited, but its poor in eternal formats. Mwonvuli Acid-Moss. Currently there are 25 cards that are printed as forests, 2 of these are the basic lands (regular and snow covered) the other 23 are non-basics. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. However, you can sacrifice it at instant speed to gain two green, effectively giving you your mana back! While that isn't a blanket statement given that you may only be able to trigger this particular Nightmare once per turn in a lot of decks, and at sorcery speed to boot, the repeatable nature of Dread Presence is not to be underestimated. Ondu Rising is a 2-mana sorcery with awaken 4 for . Life and Limb makes all Saprolings Forests. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. She enters with a nice amount of five loyalty and her passive lets your forests tap for an extra green mana, a powerful ramp. With double the mana at your disposal. CMC: 3. It puts three +1/+1 counters onto a noncreature land you control, untaps it, and gives it vigilance and haste. 9. A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saproling s. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. However, Nightmare Lash is a lot less flexible an option than its later version, and as such will often end up just outside of the 99. It gives the land power and toughness equal to its power. Nissa of Shadowed Boughs (Zendikar Rising) | Illustration by Yongjae Choi. All in all, I'm actually glad this managed to make the list, given that it currently only sees play in 2,163 decks. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. The overall problem with these kinds of cards is that the lands dont stay creatures forever, but that isnt an issue here. When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owners hand. Its still a land. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. Lands you control have {T}: Add one mana of any color.. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. X cant be 0. Ashaya, Soul of the Wild. However, some of them truly stand out from the others as the best. If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. Particularly token creatures to make more use of the landfall mechanic. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. It can also be put into your hand if the land it was on is killed or destroyed, which adds some nice redundancy. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. I'll see you at our next MTG countdown! Here's arguably the best land ramp for mono-green. This may be only a slight change in wording on the card, but it makes a huge difference. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. 2023 Wizards. But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. If this spell was kicked, untap all Forests put onto the battlefield this way. For only three mana, you can turn an empty board into a raging army of lands that can stomp the opponent. In addition to simply attaining more mana, remember that fielding extra lands repeatedly triggers the effects of cards with landfall, forming fierce combos that quickly overwhelm your opponents. Its decent value, being just a single power ahead of Wind Zendikon. Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. Please enable JavaScript to get the best experience from this site. It provides decent mana ramp for green, which is important because youre playing this over other ramp spells mostly on turns 2 and 3. Theyre still lands. Obuun, Mul Daya Ancestor a 4-mana 3/3 that turns a land into a creature at the beginning of your combat phase. The first among Nissas is Nissa, Worldwaker, a 5-mana planeswalker that can either untap four Forests or make a 4/4 with trample out of a target land you control. This site works best with JavaScript enabled. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. I think this card is neat. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. keeping this particular option in decklists. It turns all your lands into 2/2s with haste, reach, and indestructible. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). Its ultimate is a total bomb. You know, for inquiring minds and all that. This is a mono-green players dream. Its ultimate isnt the land-animating bomb youd hope for, but it gives you plenty of card draw throughout the game. Sorry about any spelling mistakes, I'm typing on a phone most of the time. Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. Life and Limb will turn Saprolings into Forests. Rasputin : Tajic : Kumano : Yeva : Dosan : Jarad : Angus : Selvala : Melek : Rakdos : Cabal Patriarch : Thassa : Freyalise : Daretti : Darien : Karona : Radha : Wydwen, Honestly I would go for the 'until end of turn'land animators rather than the enchantments (such as. That said, Uro costs a pretty penny; for a cheaper Simic alternative, consider "Growth Spiral.". Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2! Thats great, and it works amazingly in the Golgari () landfall/recursion decks that play this card. Lands you control are 2/2 creatures with first strike. Slate of Ancestry (most absurd draw I've done with it was 44) Life from the Loam (keeps jolrael juiced) Liege of the tangle (can be insane) Thousand-Year Elixir (makes sure we can get use even with removal) Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. Or, is there any wacky combo that can do it? Id like to see trample, but then I think this card would go from okay to actually good. Mwonvuli Acid-Moss. That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. Using a combo to creature a quick army is great, but having a steady supply each turn for no mana is even more daunting in most matchups. Id be somewhat happy to have this card if your opponent was hellbent. All Swamps are 1/1 black creatures that are still lands. 7: Untap up to six target lands. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. 2: Mill three cards. This is a 1-mana enchantment that makes your land a 3/2 until end of turn for two. Theyre still lands. 2023 Magic Find, Inc. All rights reserved. They become 6/6 Elemental creatures. It represents the ideal form of mana fixing, allowing you to play your powerful cards without having to worry about drawing the right lands to do so. 7: You get an emblem with You may play lands and cast permanent spells from your graveyard.. Youre almost always sacrificing a land unless you pay two to just deal six. Fendeep Summoner is a 3/5 for 5-mana that can turn two of your Swamps into 3/5 creatures. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Id have loved to see this give trample. This card, like others on the list, can be tapped for a colorless mana, but again this is not where its real power lies. The literal and graphical information presented on this site Lands are crucial to any Magic deck as they supply mana, the resource needed for other cards. Library of Alexandria is yet another colorless land, which means it can go into any deck. So there are cards that turn lands into creatures, but what cards turn creatures into lands? All lands you control become 1/1 creatures until end of turn. : Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. Nailed it. Jake was first introduced to Magic in 2013, and has been a regular at his LGS ever since. Similar to Azusa, Oracle's 2/2 stats are disappointing for a four-cost creature, but she grants an extra land play each turn. To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. A 2/2 isnt too crazy. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. Landfall Whenever a land enters the battlefield under your control, you gain 1 life. Planar Outburst (Battle for Zendikar) | Illustration by Vincent Proce. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. All lands are 1/1 creatures that are still lands. With that in mind, what land could completely drive a five-color deck and provide a bunch of finishing power? Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. I run a jolrael edh deck myself. While we did our best to cross the mighty Cabal Coffers off of our list early, we didn't manage to completely succeed thanks to the Commander precon's Magus cycle. This land from Core Set 2020 was a bane of standard for a brief amount of time, primarily because of its static ability. 2 NostrilRapist 2 yr. ago There are four cards that explicitly turn creatures into lands. Land changers are effects or spells that change a land card's land type. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. It comes in at five loyalty for five mana and lets your Forests tap for an extra green. Let us know what they are in the comments, and we'll see you at the table altar! Its big, it forces your opponents to interact, and it dominate boards when it connects with an opponents face. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. Scan this QR code to download the app now. Mire's Malice is a 4-mana sorcery that makes your opponent discard two cards. While the attached pump effect isn't quite as excellent as being able to whittle away at your opponents' life totals while boosting your own, it can nonetheless prove valuable if you somehow manage to wipe the rest of a board. Its even all right on rate as a 4/3 with trample for three mana. Animate land cards are any card, permanent or not, that can turn lands into creatures. Exploration's hefty real-world price makes it only accessible to devoted players, but it's still one of green's strongest aces. The land stays a 3/3 for as long as the enchantment is in play, and the land returns to hand when the creature dies. It comes back to your hand if the land dies just like the other Genjus, which is always good. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . That may be too much, but youre also going down a land if your opponent has spot removal, so whos to say? Exploration simply offers an extra land play per turn, an amazing reward you can reap immediately. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. It also has the replicate keyword. Theyre still lands. the Wizards of the Coast Fan Content Policy. View User Profile . Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. You can on Twitch! 6: Untap up to two target lands you control. Rising Miasma is pretty bad, worse than Pyroclasm. +1: Put three +1/+1 counters on up to one target noncreature land you control. Thats kind of expensive for a 4/4 with trample, especially considering youve already paid those just to get this creature in play. Part the Waterveil is a 6-mana extra-turn sorcery with awaken 6. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. Thats pretty good, offering two versatile ways to protect itself while also going up to four loyalty counters. This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. This is a great card and commander for Naya () decks. Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. Wind Zendikon isnt anything special, but the bar is low for these kinds of cards in blue. The red Genju, Genju of the Spires, is a 1-mana enchantment that turns your land into a 6/1 spirit for just two mana.

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mtg cards that turn lands into forests